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    Have a decent Defense deck for wars?

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    Tropicallo
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    Have a decent Defense deck for wars?

    Post by Tropicallo on Mon Oct 24, 2011 1:17 am

    We have been losing a few wars lately, and I think that my defense deck just isn't up to snuff. It's hard to make a good one, since you don't know the enemy's weak points, and you have to play second every time. The best kind of deck I have played against on defense seems to be a deck with strong Counter cards in it, but then strike is a weakness, which is pretty common. Anyone have any input on the matter? I don't expect to win too often on the defense, but I'd like to think I could make a better deck than the one I am using.


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    Nighttiger
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    Re: Have a decent Defense deck for wars?

    Post by Nighttiger on Tue Oct 25, 2011 5:01 pm

    Well, I am rather bad at making defense decks, but...

    Good cards to consider:
    Dracorex's Weaken All 1... very important if you can get him.
    Dalila's Weaken 2 is good too. More situnational though.
    Atla's Strike 1 is the next best option.
    If you don't have ANY of the above Vik's Counter 1 will do...

    Creatures...
    Mind Controller is annoying to play against with Counter !3!.
    Sand Crawler (Terrible 4 wait) has weaken all 1 and counter 2.
    And the King of Counter and Regenerate, Dozer Tank.
    Trident's Counter 2 and Immobilize works decently well too.
    Apollo is amazing with healing...and overall a great card.
    Posidon is decent with healing and Siege and Antiair are important.
    Stealthy Niaq is good, does reliable damage and Jam is nice.

    Structures..
    Command Center (Something like that. Raider thing) Counter 1 is decent.
    Blood Wall's Weaken all 1 is nice if it activates.
    Missle Silo has Strike 4, enough to take out major threats.
    Tesla Cannon has strike and Jam. It is also a wall.
    Earthquake Generator has Siege All 1 and Strike All 1, both great.

    And I perfer not to use Actions, because of AI's stupidity, but..
    EMP has it's famous strike all 2.
    Airstrike can take a major threat out with strike 4.
    Plasma Field has Weaken All 1, Protect All 1, AND Heal All 1. Makes you almost immune for a turn.


    That should be a decent list... but there are many I missed, I am sure.
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    Tropicallo
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    Re: Have a decent Defense deck for wars?

    Post by Tropicallo on Tue Oct 25, 2011 9:20 pm

    So... just make a pile of counter cards? I guess with defense decks, consistency is far more important than versatility, but I'd hate to run 8 Trident like some people do. The first decent deck I built was a Raider-Counter-Rally deck, which I am thinking of modifying into something defense-oriented. For now, I have Freddie/Apollo heal up there, but I'd like something more consistent.
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    Nighttiger
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    Re: Have a decent Defense deck for wars?

    Post by Nighttiger on Wed Oct 26, 2011 4:40 pm

    Well, I really do not know. I just threw together a list of random cards with weaken and counter...
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    Tropicallo
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    Re: Have a decent Defense deck for wars?

    Post by Tropicallo on Wed Oct 26, 2011 8:11 pm

    That's basically what I did, but with Armor, Counter, Heal all, and high health/power guys. I thought it'd be a bit more durable against strike, but it dies to things like Hatchet Spam I would think.

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